Doesn’t seem like much, but a lot has changed
I finally re-organized the start game methods so I could add a title screen. Right now it’s pretty plain but eventually Tim will make some awesome title-screen art for it. Speaking of Tim …
He sent me this AWESOME concept sprite of Hipster Dad. I can’t wait to put it in the game.
So in adding a title screen I got rid of all the surrounding text boxes and put that information in various menu options. I also programmed in custom controls, which are still kind of buggy if you click away and click back, or if you try to set a key twice, but pretty awesome.
The gun shoots! Next I need to make it do damage. I’m not sure if I’m going to have to write another set of collision detection code, but I think I will and that makes me sad.
Next I want to add achievements, because honestly, those are awesome. Achievements bring up the point of save data, which I don’t want to think about yet. I’ll have to figure out how to make a cookie and store it in there I guess.
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